The trailer for the game is finished and published.
The temple has been textured.
Space planet color has been adjusted.
Chests has been added to the hologram table room.
The spaceship lighting has been adjsuted and optimized.
Shader scene, art scene, challenge scene, have all been merged into a functional level.
Last things have been optimized.
More foliages have been added.
Position of enemies have been adjusted.
Objects to replaces planks have been created and integrated.
The new game has been playtested and recordered.
Stone models to replace planks have been made
Pillars for in the distance have been made
Inside tempel mesh.
Some landscaping
Challenges Faced
Second enemy 3D model is opposite of the motion captured animation > We were lucky to have already recordered previously an animation with the other hand and implemented this.
Enemy keeps on running around > Shooting enemy will stop walking and start attacking if it sees the player.