January 29, 2024
THE BIG MERGE

January 16, 2023 - 26 January, 2023

Steps Taken

  • Second enemy is rigged
  • Trees are textured and implemented.
  • The Temple has been implemented.
  • The presentation is finished.
  • The final social media posts are posted.
  • The trailer for the game is finished and published.
  • The temple has been textured.
  • Space planet color has been adjusted.
  • Chests has been added to the hologram table room.
  • The spaceship lighting has been adjsuted and optimized.
  • Shader scene, art scene, challenge scene, have all been merged into a functional level.
  • Last things have been optimized.
  • More foliages have been added.
  • Position of enemies have been adjusted.
  • Objects to replaces planks have been created and integrated.
  • The new game has been playtested and recordered.
  • Stone models to replace planks have been made
  • Pillars for in the distance have been made
  • Inside tempel mesh.
  • Some landscaping

Challenges Faced

  • Second enemy 3D model is opposite of the motion captured animation > We were lucky to have already recordered previously an animation with the other hand and implemented this.
  • Enemy keeps on running around > Shooting enemy will stop walking and start attacking if it sees the player.

Implemented Trees


Implemented Temple

Radar HUD animation



Social Media Stats



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